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[risk] Multiple attacks



You know what this game needs now?  Multiple attacks.  Case in point.  
Here's part of the map from Risk 105


   ++---+-----+-----++                        +-----+---+---+---++
   ||   | nwt | gre ||                        |     |   |yak|   ||
   ||ala|     |     ||   ++---+-----+--------++     |   |   |   ||
   ||  5|     |     ||---||ice|     |        || ura |sib|   |   ||
<--||rro+---+-+-+---++   ||  1| sca |        ||     |  9+---+   ||-->
   ||   |alb|ont|que|    ||rro|  10 |   ukr  ||     |jef|irk|kam||
   ++---+   |   |  2|    ++---+ mph |        ||     |   |   |  2||
        |   |   |rro|     |   |     |        ||     |   |   |rro||
        +---+-+-+-+-+     |gbr+-----+        ||     |   +---+   ||
        | wus |eus|       |   | neu |        ||     |   |mon|   ||
        |   2 |   |       |   |   1 |        ++---+-+---+   |   ||
        | rro |   |       |   | jkl |        ||afg| chi |   |   ||
        +---+-+-+-+       +-+-+-+---+--++====++   |     +-+-+---++

Look at Richard holding on to North America with that weak-ass force.  
In real risk, mph would roll through that one army in Iceland like it 
wasn't there.  jef has a longer shot with his Siberia force, but it's 
still 9 to 7.  In calculated combat, he's win.

Proposal:  Players can keep moving their armies into new countries, as 
long as they are attacking (or occupying an empty country).  This would 
change the face of 105 and other games.  I think it would speed things 
up and make the game more chaotic and exciting.

some commands would have to be added or modified.  Before we get to 
that, what to people think of the idea in general?

Eric Shultz
swift

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