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Re: [risk] Multiple attacks
Ah, but you see, when mph gets to iceland I won't be there...
we will eventually converge in greenland where I hope to pull
a defensive stand. I desperate move, but...
And yes, when I eventually create a non-simultaneous version
of this game (whatever we wind up calling it) It will support
the move risk-like notion of continued movement after a successful
attack.
Richard
On Thu, Mar 30, 2000 at 10:57:29AM -0500, Eric Shultz wrote:
> You know what this game needs now? Multiple attacks. Case in point.
> Here's part of the map from Risk 105
>
>
> ++---+-----+-----++ +-----+---+---+---++
> || | nwt | gre || | | |yak| ||
> ||ala| | || ++---+-----+--------++ | | | ||
> || 5| | ||---||ice| | || ura |sib| | ||
> <--||rro+---+-+-+---++ || 1| sca | || | 9+---+ ||-->
> || |alb|ont|que| ||rro| 10 | ukr || |jef|irk|kam||
> ++---+ | | 2| ++---+ mph | || | | | 2||
> | | |rro| | | | || | | |rro||
> +---+-+-+-+-+ |gbr+-----+ || | +---+ ||
> | wus |eus| | | neu | || | |mon| ||
> | 2 | | | | 1 | ++---+-+---+ | ||
> | rro | | | | jkl | ||afg| chi | | ||
> +---+-+-+-+ +-+-+-+---+--++====++ | +-+-+---++
>
> Look at Richard holding on to North America with that weak-ass force.
> In real risk, mph would roll through that one army in Iceland like it
> wasn't there. jef has a longer shot with his Siberia force, but it's
> still 9 to 7. In calculated combat, he's win.
>
> Proposal: Players can keep moving their armies into new countries, as
> long as they are attacking (or occupying an empty country). This would
> change the face of 105 and other games. I think it would speed things
> up and make the game more chaotic and exciting.
>
> some commands would have to be added or modified. Before we get to
> that, what to people think of the idea in general?
>
> Eric Shultz
> swift
>
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