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Re: [pbmserv-dev] multiplayer (wizard, etc.)
On Fri, Sep 24, 2004 at 08:23:38AM -0500, Ted Rathkopf wrote:
> Meanwhile, back at the model home, Mark Ballinger <mballinger@ballinger.cx> said:
>
> > On Fri, Sep 24, 2004 at 08:15:59AM -0500, Ted Rathkopf wrote:
> >> Meanwhile, back at the model home, Eric Shultz <swift_4@yahoo.com> said:
> >>
> >> > Two things:
> >> >
> >> > First, Wizard is best as a five player game. (It can
> >> > handle six and even 7. 8 doesn't work at all). Can we
> >> > make it handle 5?
> >>
> >> Blackout, on which Wizard is based, is now capable of handling between
> >> from 3 to 7 players. Richard needs to get off his butt and upgrade
> >> wizard.
> >
> > Does it handle resigns and forfeits well?
>
> I'm pretty sure it does, yes.
Nope. It still has *that* problem...
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