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Re: [pbmserv-dev] multiplayer (wizard, etc.)
Meanwhile, back at the model home, Richard Rognlie <rrognlie@gamerz.net> said:
> On Fri, Sep 24, 2004 at 08:23:38AM -0500, Ted Rathkopf wrote:
>> Meanwhile, back at the model home, Mark Ballinger <mballinger@ballinger.cx> said:
>>
>> > On Fri, Sep 24, 2004 at 08:15:59AM -0500, Ted Rathkopf wrote:
>> >> Meanwhile, back at the model home, Eric Shultz <swift_4@yahoo.com> said:
>> >>
>> >> > Two things:
>> >> >
>> >> > First, Wizard is best as a five player game. (It can
>> >> > handle six and even 7. 8 doesn't work at all). Can we
>> >> > make it handle 5?
>> >>
>> >> Blackout, on which Wizard is based, is now capable of handling between
>> >> from 3 to 7 players. Richard needs to get off his butt and upgrade
>> >> wizard.
>> >
>> > Does it handle resigns and forfeits well?
>>
>> I'm pretty sure it does, yes.
>
> Nope. It still has *that* problem...
>
Blackout? Are you sure?
--
Ted Rathkopf