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Re: [pbmserv-dev] multiplayer (wizard, etc.)
On Fri, Sep 24, 2004 at 08:15:59AM -0500, Ted Rathkopf wrote:
> Meanwhile, back at the model home, Eric Shultz <swift_4@yahoo.com> said:
>
> > Two things:
> >
> > First, Wizard is best as a five player game. (It can
> > handle six and even 7. 8 doesn't work at all). Can we
> > make it handle 5?
>
> Blackout, on which Wizard is based, is now capable of handling between
> from 3 to 7 players. Richard needs to get off his butt and upgrade
> wizard.
Does it handle resigns and forfeits well?