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Re: [HOE] Question about vehicles
Martin Woodard wrote:
> At 01:26 AM 10/4/2002 -0400, you wrote:
> >Almost, but not quite. When you pass 32, you take a minus -1 to all actions
> >performed with that vehicle, kind of like a wound modifier. Now say you really
> >won the lottery on that damage roll and rolled 94. Divide by ten and you
> >have 9,
> >which is more then it's durability step of 8, so Now you roll on the
> >critical hit
> >table.
> >
> >--Dirk
>
> Hunh... Makes sense, but see p47 of the book, under Critical Hits: "Each
> time a vehicle accumulates damage equal to a Durability Step... the vehicle
> suffers a critical hit." Accumulates, not suffers. That seems to indicate
> it works as I described.
>
> However, it doesn't mention this earlier (p46) when it discusses Durability
> Steps, just the -1 you mentioned. And your method makes more sense than
> the way I thought it worked, because you don't get the "7 damage to body, 1
> damage to engine, ENGINE CRIT!" oddness.
>
> But again, to support my theory, see the example on p56 - specifically, the
> third to last paragraph. "The 3 points inflicted by Jason's shots drops
> the Durability PAST its first step, causing a body critical." (emphasis
> mine) Seems to be indicate these are thresholds, not the result of a
> single excessive hit. And later, it specifically talks about the results
> of losing a step of durability in a single attack; namely, making another
> drivin' roll to keep under control.
>
> I dunno. I think I'll play with crits accumulating, given how bloody hard
> it is to damage vehicles with small or even light arms. Most of the crits
> aren't that bad anyway.
>
> - Martin
>
Same paragraph on page 56, "Durability of 10 with a step of 2". that three points
is more then it's step, and therefore a critical.
You might just want to make it if all attacks on a single action cause damage
greater then or equal to a durability step, it suffers a crit. Example being a
weapon on full auto.
--Dirk