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Re: [HOE] Question about vehicles



At 10:26 PM 10/3/2002 -0400, you wrote:
>underlings?  hmmph.  I leave my green books in the car, so unless someone
>gives the "official" answer first, you shall have to settle tonight for what
>I remember..
>A vehicle doesn't use sizes and wounds to determine damage, but rather
>another rating namef durability.  it's in some number like X/Y where X is
>how much damage should be taken before Y drops by one.  once Y is down to
>nothing, it's been destroyed.
>Hell if i know, i'll make sure tonight.

Here's how I understand durability, please correct any mistakes:
Let's use the luxury car in the Road Warriors book as an example.  It has 
durability 40/8.  The first number is how much damage the vehicle can take 
before it's so much slag (see my previous message for damage rules, and 
don't forget the AV, especially the extra +1 for hits in the engine).  The 
second number determines how often a vehicle has to roll on the critical 
damage table.  Every time a durability loss results in the durability 
dropping below a multiple of the second number (i.e. in this case, when it 
hits 32, 24, 16, and 8), you must roll on the critical hit table.  Which 
table you roll on depends on where the hit landed that caused the total to 
drop to the next tier.  And yes, if something actually manages to deal more 
than 8 damage, you'll be making more than one critical hit roll.

For example, say our luxury car has been taking a beating, and is down to 
34 durability.  Bob Gunhappy fires his sidearm into the vehicle - a Colt 
.45 with AP 2 ammo - and wins the freakin' lottery on damage raises.  He 
rolls location; the hit lands in the body. His total damage, AFTER armor, 
is 33.  That's small arms fire, so divide it by 10: durability loss of 
3.  So the total for the vehicle is now down to 31.  Uh, oh, we passed 32, 
the first critical hit value.  The shot hit the body, so roll 2d6 and read 
the results off the body critical table.  Good luck, brainer.

  - Martin