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Re: [HOE] Question about vehicles
This answer's correct, and as for the question about small arms fire...
small arms fire(anything smaller than .50 caliber) does 1/10th damage, heavy
machine guns do 1/2 damage, and other stuff does full.
----- Original Message -----
From: "Martin Woodard" <reply@mwoodard.com>
To: <hoe@gamerz.net>
Sent: Friday, October 04, 2002 2:26 AM
Subject: Re: [HOE] Question about vehicles
> At 01:26 AM 10/4/2002 -0400, you wrote:
> >Almost, but not quite. When you pass 32, you take a minus -1 to all
actions
> >performed with that vehicle, kind of like a wound modifier. Now say you
really
> >won the lottery on that damage roll and rolled 94. Divide by ten and you
> >have 9,
> >which is more then it's durability step of 8, so Now you roll on the
> >critical hit
> >table.
> >
> >--Dirk
>
>
> Hunh... Makes sense, but see p47 of the book, under Critical Hits: "Each
> time a vehicle accumulates damage equal to a Durability Step... the
vehicle
> suffers a critical hit." Accumulates, not suffers. That seems to
indicate
> it works as I described.
>
> However, it doesn't mention this earlier (p46) when it discusses
Durability
> Steps, just the -1 you mentioned. And your method makes more sense than
> the way I thought it worked, because you don't get the "7 damage to body,
1
> damage to engine, ENGINE CRIT!" oddness.
>
> But again, to support my theory, see the example on p56 - specifically,
the
> third to last paragraph. "The 3 points inflicted by Jason's shots drops
> the Durability PAST its first step, causing a body critical." (emphasis
> mine) Seems to be indicate these are thresholds, not the result of a
> single excessive hit. And later, it specifically talks about the results
> of losing a step of durability in a single attack; namely, making another
> drivin' roll to keep under control.
>
> I dunno. I think I'll play with crits accumulating, given how bloody hard
> it is to damage vehicles with small or even light arms. Most of the crits
> aren't that bad anyway.
>
> - Martin
>
>
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