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Re: [HOE] Question about vehicles



At 01:26 AM 10/4/2002 -0400, you wrote:
>Almost, but not quite. When you pass 32, you take a minus -1 to all actions
>performed with that vehicle, kind of like a wound modifier. Now say you really
>won the lottery on that damage roll and rolled 94. Divide by ten and you 
>have 9,
>which is more then it's durability step of 8, so Now you roll on the 
>critical hit
>table.
>
>--Dirk


Hunh...  Makes sense, but see p47 of the book, under Critical Hits: "Each 
time a vehicle accumulates damage equal to a Durability Step... the vehicle 
suffers a critical hit."  Accumulates, not suffers.  That seems to indicate 
it works as I described.

However, it doesn't mention this earlier (p46) when it discusses Durability 
Steps, just the -1 you mentioned.  And your method makes more sense than 
the way I thought it worked, because you don't get the "7 damage to body, 1 
damage to engine, ENGINE CRIT!" oddness.

But again, to support my theory, see the example on p56 - specifically, the 
third to last paragraph.  "The 3 points inflicted by Jason's shots drops 
the Durability PAST its first step, causing a body critical." (emphasis 
mine)  Seems to be indicate these are thresholds, not the result of a 
single excessive hit.  And later, it specifically talks about the results 
of losing a step of durability in a single attack; namely, making another 
drivin' roll to keep under control.

I dunno.  I think I'll play with crits accumulating, given how bloody hard 
it is to damage vehicles with small or even light arms.  Most of the crits 
aren't that bad anyway.

  - Martin