[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] Question about vehicles
At 01:26 AM 10/4/2002 -0400, you wrote:
>Almost, but not quite. When you pass 32, you take a minus -1 to all actions
>performed with that vehicle, kind of like a wound modifier. Now say you really
>won the lottery on that damage roll and rolled 94. Divide by ten and you
>have 9,
>which is more then it's durability step of 8, so Now you roll on the
>critical hit
>table.
>
>--Dirk
Hunh... Makes sense, but see p47 of the book, under Critical Hits: "Each
time a vehicle accumulates damage equal to a Durability Step... the vehicle
suffers a critical hit." Accumulates, not suffers. That seems to indicate
it works as I described.
However, it doesn't mention this earlier (p46) when it discusses Durability
Steps, just the -1 you mentioned. And your method makes more sense than
the way I thought it worked, because you don't get the "7 damage to body, 1
damage to engine, ENGINE CRIT!" oddness.
But again, to support my theory, see the example on p56 - specifically, the
third to last paragraph. "The 3 points inflicted by Jason's shots drops
the Durability PAST its first step, causing a body critical." (emphasis
mine) Seems to be indicate these are thresholds, not the result of a
single excessive hit. And later, it specifically talks about the results
of losing a step of durability in a single attack; namely, making another
drivin' roll to keep under control.
I dunno. I think I'll play with crits accumulating, given how bloody hard
it is to damage vehicles with small or even light arms. Most of the crits
aren't that bad anyway.
- Martin