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Re: [HoE] Road Warriors



According to Abdullah Oblongota:
| 
| <<> Road Warriors was the only HOW book I've gotten that dissapointed
|   >me. The story development was 'okay'. And the rules material was 'not
|   >bad'. But if left me thinking, why not just use Car Wars since it was
|   >just simplified rules from that system.>>
| The rules were Car Warsesque, but made for HoE.  Actually, Hopler was mentioning
| earlier that he hadn't set out to make them that similar, but rather to write a
| great set of car rules...they just happened to turn out like Car Wars.  Great
| minds think alike.

	IF Hopler has never read Car Wars, I'll except that.  But in the
psychological community, we all know it was super-derivitive.  That's not
necessarily a bad thing since Car Wars rocks, I'm just sayin.

| I gotta say here, that I'm against the mounting-weapons-on-cars thing in
| Roadwarriors.  I prefer my games to be much more Mad Max like than anything
| else.  If you watch Road Warrior or Thunderdome, you can count on one hand the
| number of times you see a weapon actually mounted on a car.  Everyone else used
| small guns or crossbows.  It's a common misconception about the movies.  So, in
| my last HoE campaign, we had one (big R) Roadwarrior, who drove a minivan that
| had a bushmaster mounted on it.  Every other character had a souped-up vehicle,
| but none had weapons on 'em.  I didn't even have to specifically disallow it.

	Who's misconception is this?
	Are you suggesting that John and Shane don't understand the genre
(composed of all of two movies) and their game is wrong?
	It's one thing to say that you prefer your game with less
car-mounted guns, but to say that creators of the game and the rest of us
are misguided fools is... well, it's just not right.
_____________________________________________________________________________
Jay E. Treat III		         	    jayson@ccat.sas.upenn.edu

Note that I'm not even disagreeing with you about the proportion of
mounted weapons, just your method of argument.