[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[HoE] Road Warriors
<<> Road Warriors was the only HOW book I've gotten that dissapointed
>me. The story development was 'okay'. And the rules material was 'not
>bad'. But if left me thinking, why not just use Car Wars since it was
>just simplified rules from that system.>>
The rules were Car Warsesque, but made for HoE. Actually, Hopler was mentioning
earlier that he hadn't set out to make them that similar, but rather to write a
great set of car rules...they just happened to turn out like Car Wars. Great
minds think alike.
<<I'm not sure that I was "disappointed" by it myself. But I've found very
litttle use for it in my campaign. The Doomsayers and Sykers in my group
tend to make it a moot point: who cares about mounting guns and stuff when
you can Nuke the cars coming up on you, or Brain Blast the drivers?
Granted, Nuking don't leave much in the way of salvage, but there's only so
many cars you can drive across the Wasted West to the nearest garage anyway.
:)>>
I gotta say here, that I'm against the mounting-weapons-on-cars thing in
Roadwarriors. I prefer my games to be much more Mad Max like than anything
else. If you watch Road Warrior or Thunderdome, you can count on one hand the
number of times you see a weapon actually mounted on a car. Everyone else used
small guns or crossbows. It's a common misconception about the movies. So, in
my last HoE campaign, we had one (big R) Roadwarrior, who drove a minivan that
had a bushmaster mounted on it. Every other character had a souped-up vehicle,
but none had weapons on 'em. I didn't even have to specifically disallow it.
--
From Whom It May Concern,
Richard Ranallo, The Man They Couldn't Hang
Your money talks, but my genius walks
Morticians wait with a shovel and a fork
As detectives trace my hands with chalk
Your money talks but my genius walks.
--They Might Be Giants, "You'll Miss Me"