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RE: RE: [DL] Guts and fear, WAS saloon gals
Doh!
Forgive me, its early here.
I have no idea what I was thinking. It sounded good at the time.
Joe
-----Original Message-----
From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net] On
Behalf Of markus.finster@chello.at
Sent: Friday, May 31, 2002 8:51 AM
To: deadlands@gamerz.net
Subject: AW: RE: [DL] Guts and fear, WAS saloon gals
Uhm, why should he roll on the scart table - he made the guts check. Or
am I missing something here?
Markus
>
> Von: "Joe Frankovitch" <slvrdrgn@larp.com>
> Datum: 2002/05/31 Fr PM 02:46:00 GMT+02:00
> An: <deadlands@gamerz.net>
> Betreff: RE: [DL] Guts and fear, WAS saloon gals
>
> Yeah, I thought of the same thing just last week at my game. I was
> thinking that every raise on the Guts-check lowered the number of dice
> on the Scart table by 1.
>
> Example, TN 9 monster, 4d6 on the chart. Character rolls a 16 on
> Guts, getting 1 raise, so he only rolls 3d6 on the Scart table.
>
> Whatcha think?
>
> Joe
>
> -----Original Message-----
> From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]
> On Behalf Of Ben Rasmussen
> Sent: Friday, May 31, 2002 6:02 AM
> To: deadlands@gamerz.net
> Subject: [DL] Guts and fear, WAS saloon gals
>
>
>
> ----- Original Message -----
> From: "Patrick Downs" <knick_nevin@yahoo.com>
> > i had two girls in two seperate instances play a
> > saloon gal, both times the the girls learned very
> > quickly the necessity for having points in Guts and
> > high dice for Shootin'
> > -doc
>
> This brings up something I've recently been bothered by... Guts
> checks. I love 'em. I wish players would fail 'em more. But something
> about it strikes me as odd.
>
> As one gets a higher guts or spirit die, they make more and more fear
> checks. Natch. Makes sense. But when they do fail, they get hit
> -hard-. Seems odd that a steely eyed veteran and a weak in the knees
> saloon gal both die of heart attacks at the same sight. The vet will
> never encounter something that makes him go weak in the knee's.
>
> I"m thinking about trying to work a staggard type check, where higher
> rolls reduce the effects. That way it's not all or nothing.
>
> Anyone else out there ever do anything similar?
>
>
> --
> "Going to war over religion is like fighting over who has the better
> imaginary friend." - - Richard Jeni
>
>
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