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Re: [DL] Guts and fear, WAS saloon gals
A vet is more apt at dealing with the little things
and lesser fears that would make a tin horn go weak at
the knees. The fact of the matter is, if it can cause
a heart attack then it is one bad mo fo and is not
encountered that offten. So it makes perfect sense
that they both can die from the same sight, it just
makes it funny to watch a vet die off without letting
off a shot. :)
Carl
--- Ben Rasmussen <nyddoybdyle@hotmail.com> wrote:
>
> ----- Original Message -----
> From: "Patrick Downs" <knick_nevin@yahoo.com>
> > i had two girls in two seperate instances play a
> > saloon gal, both times the the girls learned very
> > quickly the necessity for having points in Guts
> and
> > high dice for Shootin'
> > -doc
>
> This brings up something I've recently been bothered
> by... Guts checks. I
> love 'em. I wish players would fail 'em more. But
> something about it strikes
> me as odd.
>
> As one gets a higher guts or spirit die, they make
> more and more fear
> checks. Natch. Makes sense. But when they do fail,
> they get hit -hard-.
> Seems odd that a steely eyed veteran and a weak in
> the knees saloon gal both
> die of heart attacks at the same sight. The vet will
> never encounter
> something that makes him go weak in the knee's.
>
> I"m thinking about trying to work a staggard type
> check, where higher rolls
> reduce the effects. That way it's not all or
> nothing.
>
> Anyone else out there ever do anything similar?
>
>
> --
> "Going to war over religion is like fighting over
> who has the better
> imaginary friend." - - Richard Jeni
>
>
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