[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

AW: RE: [DL] Guts and fear, WAS saloon gals



Uhm, why should he roll on the scart table - he made the guts check. Or am I missing something here?

Markus

> 
> Von: "Joe Frankovitch" <slvrdrgn@larp.com>
> Datum: 2002/05/31 Fr PM 02:46:00 GMT+02:00
> An: <deadlands@gamerz.net>
> Betreff: RE: [DL] Guts and fear, WAS saloon gals
> 
> Yeah, I thought of the same thing just last week at my game.  I was
> thinking that every raise on the Guts-check lowered the number of dice
> on the Scart table by 1.
> 
> Example, TN 9 monster, 4d6 on the chart.  Character rolls a 16 on Guts,
> getting 1 raise, so he only rolls 3d6 on the Scart table.
> 
> Whatcha think?
> 
> Joe
> 
> -----Original Message-----
> From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net] On
> Behalf Of Ben Rasmussen
> Sent: Friday, May 31, 2002 6:02 AM
> To: deadlands@gamerz.net
> Subject: [DL] Guts and fear, WAS saloon gals
> 
> 
> 
> ----- Original Message -----
> From: "Patrick Downs" <knick_nevin@yahoo.com>
> > i had two girls in two seperate instances play a
> > saloon gal, both times the the girls learned very
> > quickly the necessity for having points in Guts and
> > high dice for Shootin'
> > -doc
> 
> This brings up something I've recently been bothered by... Guts checks.
> I love 'em. I wish players would fail 'em more. But something about it
> strikes me as odd.
> 
> As one gets a higher guts or spirit die, they make more and more fear
> checks. Natch. Makes sense. But when they do fail, they get hit -hard-.
> Seems odd that a steely eyed veteran and a weak in the knees saloon gal
> both die of heart attacks at the same sight. The vet will never
> encounter something that makes him go weak in the knee's.
> 
> I"m thinking about trying to work a staggard type check, where higher
> rolls reduce the effects. That way it's not all or nothing.
> 
> Anyone else out there ever do anything similar?
> 
> 
> --
> "Going to war over religion is like fighting over who has the better
> imaginary friend."  - - Richard Jeni
> 
> 
> To unsubscribe, send a message to esquire@gamerz.net with
> 	unsubscribe deadlands@gamerz.net
> as the BODY of the message.  The SUBJECT is ignored.
> 
> 
> 
> To unsubscribe, send a message to esquire@gamerz.net with
> 	unsubscribe deadlands@gamerz.net
> as the BODY of the message.  The SUBJECT is ignored.
> 
>