[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

RE: [DL] Guts and fear, WAS saloon gals



Someone posted once an idea for an edge that would give a penalty to the 
scart roll on a failed gut check.  I think they called it something like Big 
Brass Ones.

I think for hte same cost as Sand or Touch as Nails, that would be 
reasonable.  Or house rule it that you subtract Grit and Brave bonuses from 
the scart dice.


>From: "Joe Frankovitch" <slvrdrgn@larp.com>
>Reply-To: deadlands@gamerz.net
>To: <deadlands@gamerz.net>
>Subject: RE: [DL] Guts and fear, WAS saloon gals
>Date: Fri, 31 May 2002 08:46:00 -0400
>
>Yeah, I thought of the same thing just last week at my game.  I was
>thinking that every raise on the Guts-check lowered the number of dice
>on the Scart table by 1.
>
>Example, TN 9 monster, 4d6 on the chart.  Character rolls a 16 on Guts,
>getting 1 raise, so he only rolls 3d6 on the Scart table.
>
>Whatcha think?
>
>Joe
>
>-----Original Message-----
>From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net] On
>Behalf Of Ben Rasmussen
>Sent: Friday, May 31, 2002 6:02 AM
>To: deadlands@gamerz.net
>Subject: [DL] Guts and fear, WAS saloon gals
>
>
>
>----- Original Message -----
>From: "Patrick Downs" <knick_nevin@yahoo.com>
> > i had two girls in two seperate instances play a
> > saloon gal, both times the the girls learned very
> > quickly the necessity for having points in Guts and
> > high dice for Shootin'
> > -doc
>
>This brings up something I've recently been bothered by... Guts checks.
>I love 'em. I wish players would fail 'em more. But something about it
>strikes me as odd.
>
>As one gets a higher guts or spirit die, they make more and more fear
>checks. Natch. Makes sense. But when they do fail, they get hit -hard-.
>Seems odd that a steely eyed veteran and a weak in the knees saloon gal
>both die of heart attacks at the same sight. The vet will never
>encounter something that makes him go weak in the knee's.
>
>I"m thinking about trying to work a staggard type check, where higher
>rolls reduce the effects. That way it's not all or nothing.
>
>Anyone else out there ever do anything similar?
>
>
>--
>"Going to war over religion is like fighting over who has the better
>imaginary friend."  - - Richard Jeni
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
>	unsubscribe deadlands@gamerz.net
>as the BODY of the message.  The SUBJECT is ignored.
>
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
>	unsubscribe deadlands@gamerz.net
>as the BODY of the message.  The SUBJECT is ignored.
>


_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.