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[DL] Guts and fear, WAS saloon gals
----- Original Message -----
From: "Patrick Downs" <knick_nevin@yahoo.com>
> i had two girls in two seperate instances play a
> saloon gal, both times the the girls learned very
> quickly the necessity for having points in Guts and
> high dice for Shootin'
> -doc
This brings up something I've recently been bothered by... Guts checks. I
love 'em. I wish players would fail 'em more. But something about it strikes
me as odd.
As one gets a higher guts or spirit die, they make more and more fear
checks. Natch. Makes sense. But when they do fail, they get hit -hard-.
Seems odd that a steely eyed veteran and a weak in the knees saloon gal both
die of heart attacks at the same sight. The vet will never encounter
something that makes him go weak in the knee's.
I"m thinking about trying to work a staggard type check, where higher rolls
reduce the effects. That way it's not all or nothing.
Anyone else out there ever do anything similar?
--
"Going to war over religion is like fighting over who has the better
imaginary friend." - - Richard Jeni