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Re: [OT][BNW] Shadowrun and stuff
In a message dated 4/21/00 11:03:12 AM Eastern Daylight Time,
mtrent@bigfoot.com writes:
> Malcolm Knight wrote:
> >
> > By the way, I consider Shadowrun to be the worst combination of poor
> > system, weak background, and mismatched style I have ever had the
> > missfortune to play. Somebody must like it though, it's got to third
> edition
> > and there seem to be a lot of copies of it floating about.
Whereas I consider it to be one of hte BEST ocmbinations of
simple-yet-adaptable system, interesting background, and intriguing
juxtaposition of style I have ever had the good fortune to play (and I've
tried a LARGE number of systems in my 20+ years of gaming).
System: what's simpler and easier than "roll a number of dice equal to your
skill, tell the GM how many of htose dice equalled or exceeded a specific
number" ... ? Well, flipping a coin comes to mind, but that doesn't sound
like fun for an RPG task-resolution mechanic.
Setting: I fail to see what's weak about the setting, we're not that far from
it. The setting posits a couple improbable but NOT impossible "landmark
cases" WRT corporate power and status among nations, and hte return,
full-blown, of magic to the modern world. Well, for real-world right-now
corporations, you can look on Microsoft as a Second- or Third-Tier megacorp
(sorry, it's just not *diverse* enough to be a AAA Mega). GE, IIRC, is into
enough pies to qualify as a A or AA first-tier Megacorporation, or "zaibatsu"
...
And magic ... some of us believe it's real NOW, though of course not in the
ridiculously showy style of most RPG's. Magick IRL is a finesse thing, Magic
in games (note the spelling change, it's there on purpose) is a
thunder-and-pyrotechnics thing. =o) Mucho difference between the two.
As for the juxtaposition of style, to be honest: you either love it or hate
it. I love it: it makes SR *different* from other games: it's not a
D&D-esque fantasy game, yet it has wizards and elves and dwarves and
sword-swinging Really-Big-Guy™ sorts; it's not a CP2020, hard-core SF
setting, yet it has cybernetics, nanotechnology, and all the toys of a Blade
Runner-esque game.
All in one: the very paradox you call "mismatched" was in fact a conscious
choice, and it is that mismatching that provides much of the energy to any
given campaign, as magick and technology strive to coexist in the same world.
=o)
Sean
GM Pax
ICQ# 18582108