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Re: [BNW] Teleporters
In my opinion and campaign, Teleporters are both rare and one of the most
aggressively hunted archetypes. Even with the restrictions of needing to
have seen their destination, they are still very effective and dangerous -
which is why DP and the authorities (and Evil Unlimited, too . . . ) do not
want teleporters working against them. They can join or . . .
Also, (and again, this is my opinion and campaign,) teleportation is one of
the few powers that can not be duplicated with technology. Give someone a
kevlar vest and big gun and you've duplicated a Blaster. Add a jetpack and
you've one-upped your Flyer. Teleportation is beyond our current tech
level - even with the boost being a 'super' world adds.
----- Original Message -----
From: Doug Stalker <dougs@technologist.com>
To: <bnw@gamerz.net>
Sent: Wednesday, December 22, 1999 5:09 PM
Subject: [BNW] Teleporters
> Steve Crow wrote:
>
> >
> >
> > Just out of curiosity, is there any power package that tends to be more
> > common than others? Goliath and Teleportation strike me as two that
would
> > be relatively uncommon: the former because it would be rather
noticeable
> > (that, and there are presumably other strength-related packages), and
the
> > latter because it strikes me that without a whole lot of
"anti-teleportation
> > shielding" or some such, a few determined Teleporters could seriously
> > destabilize a country or two.
>
> If a teleporter doesn't know exactly where he's going, and cant be sure
there is
> nothing occupying the space he will, he risks taking a lot of damage
trying to
> get into a bank vault. (Or similar location) I'd assume in BNW great
lengths
> are taken to conceal the plans for secure installations, not allow people
to see
> the layout inside, and regular changing of the location of objects within.
(So
> even if a Teleporter does try to get in he's likely to end up inside
something)
>
> Other tricks could be used to stop teleporters:
>
> Don't leave enough space for them to get into: Pack the vault full of
empty
> boxes so he is forced out when he tries to get in
>
> If the atmosphere in the vault was pressurized high enough it should also
stop
> the teporter getting in... or crush him instantly if he does
>
> Hmmm... Would a teleporter be able to teleport into water? Or would it be
too
> dense for him?
>
>
> --
>
> - doug -
>
>
>
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