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[BNW] Teleporters



Steve Crow wrote:

>
>
> Just out of curiosity, is there any power package that tends to be more
> common than others?  Goliath and Teleportation strike me as two that would
> be relatively uncommon:  the former because it would be rather noticeable
> (that, and there are presumably other strength-related packages), and the
> latter because it strikes me that without a whole lot of "anti-teleportation
> shielding" or some such, a few determined Teleporters could seriously
> destabilize a country or two.

If a teleporter doesn't know exactly where he's going, and cant be sure there is
nothing occupying the space he will, he risks taking a lot of damage trying to
get into a bank vault.  (Or similar location)  I'd assume in BNW great lengths
are taken to conceal the plans for secure installations, not allow people to see
the layout inside, and regular changing of the location of objects within. (So
even if a Teleporter does try to get in he's likely to end up inside something)

Other tricks could be used to stop teleporters:

Don't leave enough space for them to get into:  Pack the vault full of empty
boxes so he is forced out when he tries to get in

If the atmosphere in the vault was pressurized high enough it should also stop
the teporter getting in... or crush him instantly if he does

Hmmm... Would a teleporter be able to teleport into water?  Or would it be too
dense for him?


--

 - doug -