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Re: [BNW] The ultimate drive-by?
OK, so I blew my perception roll . . .
I missed the rules for Velocity adders to damage in the book. Can someone
let me know where they are or how you're figuring it? It came up in my game
last week and I used +1d6/10 Pace, +1d6+2/10 Pace if ramming into a solid
object for that combat (to be reevaluated later . . . ). Thanks!
----- Original Message -----
From: Theo McGuckin <tsm@jlab.org>
To: Brave New World <bnw@gamerz.net>
Sent: Wednesday, December 15, 1999 10:09 PM
Subject: [BNW] The ultimate drive-by?
>
> With the charging rules the way they are a speedster could come up with an
> interesting tactic:
> Carry 3 or 4 nightsticks with him and whenever he gets into a fight just
> to running drive-bys at top speed. This would make his club do something
> like 3d6+12 damage or something! Sure the club would shatter in one pass,
> but that's why he has all the extras.
> Keeping this in mind I'm thinking I'll move all of the speedsters martial
> arts: barehanded to club...
>
> -Theo McCracken, whose thoughts and ideas are solely his own and do not,
> in any way, reflect those of Jefferson Lab or its staff. Unless of
> course there is any money to made off those ideas, in which case the lab
> says: "Gimme, gimme, gimme!"
>
>
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>
>