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Re: [risk] "Skewed" combat?
I would like to play a game with this system, which Richard suggested a
while back (largest force has the advantage):
> largest force wins, but loses a number of armies proportional to
> the number of *other armies lost* / *total armies*. (round up)
>
> A 2 -> B 1 A loses 1/3 * 2 == 2/3 == 1 army.
> A 3 -> B 1 A loses 1/4 * 3 == 3/4 == 1 army.
> A 3 -> B 2 A loses 2/5 * 3 == 6/5 == 2 army.
> A 4 -> B 1 A loses 1/5 * 4 == 4/5 == 1 army.
> A 4 -> B 2 A loses 2/6 * 4 == 8/6 == 2 army.
> A 4 -> B 3 A loses 3/7 * 4 ==12/7 == 2 army.
~ John Williams
On Thu, 30 Mar 2000, Richard Rognlie wrote:
> Agreed. It has nothing to do with reality. It is trying to
> simulate the dice factor of risk without the random factor
> of dice...
>
> But I can be talked into other formulas...
>
> Attacker * .85 vs. defender?
>
>
> Richard
>
> On Thu, Mar 30, 2000 at 10:54:49AM -0500, Bill Bauer wrote:
> > On Wed, 29 Mar 2000, Richard Rognlie wrote:
> >
> > > Anyone up for testing the "attacker attacks at 1.16 advantage" aka
> > > "skewed" combat?
> >
> > ummm... I don't think this reflects much reality-wise...
> >
> > It is a given in the military world that the DEFENDER has the advantage
> > in any assault. Why would the attacker get the advantage?
> >