[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [pbmserv-dev] multiplayer wish list
On Fri, Sep 24, 2004 at 12:27:21PM -0700, Mark Ballinger
wrote:
> > > What the "perudo scoring" above does solve is the
> > > variable number of players. If karen beats camb at
> > > perudo 6 times, and Eric beats 5 others 2 times,
> > > didn't Eric do better?
> > If karen and camb play together, and Eric plays with 5
> > *others*, you have no way of comparing karen and camb,
> > *ever*.
> Assuming Eric's five opponents and camb have all played
> perudo together many many times, and they are determined
> to be equally adept at the game and as it turns out have
> equal rating scores. If Karen now joins in play, but only
> against camb, and scores 6 wins, she'll rocket up the
> charts. If Eric challenges two games against the 5 and
> wins both, he'll move up far less.
Ah ok, that's not the same as what you originally specified
now is it? :-)
Thing is, a *perfect* rating system must also have a measure
of certitude in the rating, which depends precisely on the
number of players and type of results involved to find that
rating. For example, if camb has 1720 points, and Karen
beats him 6 times, it's reasonable to place Karen above
camb, but you can not tell *how much* above. Karen will need
to lose some games against someone in the group to be able
to place her accurately. Even if she played everyone, and
won all the time, you could really only say she is "above
all", but not "20% better".
That said, I think only the internatinal Othello
ratings follow a model that includes "accuracy of the
rating", probably because Othello is played by too many
mathematicians while most of us probably wouldn't care
enough and just spend more time playing instead :-)
Y.