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Re: [HOE] Unity Spoilers in Lost Colony
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>BTW The Glow has 15 heads. The first three use there held actions and
>maintain them through out the fight(Telekinetic Storm, Meat Puppet, and the
>reason this fight should not be easy, The Syker shield power. I spent a
>few chips and had a Glom with -40 damage resistance vs my posse). There
>are only 12 that attack after the first round.
This makes me wonder. What about AP-weapons (a posse that plays Unity is bound to have some, ammo, junker tech or perhaps an ancient sword...), does a AP of 1 cancel all Light armor the brain glom gets from the Force Field power? I can't interpret the Waste Warriors any other way but perhaps Force Field should be treated differently? Every AP-level reducing the damage reduction by 5 (thus negating one raise) or something similar? This is quite important as an advanced posse will have no trouble in wiping out the brain gloom in a round or two if it gets no protection from its force field due to AP attacks, on the other hand the glom is nearly unkillable if it gets a good force field up, few characters can average 40+ damage points per attack.
I consider the Unity to be one of the best adventures I have read (haven't played it, my players are far too weak to stand a chance yet) but it feel like the players have too little options and most of the challenges in the adventure is combat oriented. They have to get down into sewers (while fight), they have to steal the APC (while fighting), they have to rescue Comsat (and fight the cyborgs) and so on. Still, I like it alot, great story even if the adventure iteself has some shortcommings (IMHO).
I would appreciate an answer to the AP vs Force Field question from some PEG-person.
/Johnny