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Re: [HOE] Unity Spoilers in Lost Colony



One thing that comes to my mind is that if someone is
using AP rounds on a spaceship they are doomed from
the start (AP rounds will go right through the hull).
So any smart posse member from the wasted west will
not be using AP rounds-arguably they may not be using
any projectile weapon at all.

Just a thought,

Brother Bones

--- Johnny Burlin <Johnny.Burlin@home.se> wrote:
> s
> p
> o
> i
> l
> e
> r
> s
> p
> o
> i
> l
> e
> r
> >BTW The Glow has 15 heads.  The first three use
> there held actions and 
> >maintain them through out the fight(Telekinetic
> Storm, Meat Puppet, and the 
> >reason this fight should not be easy, The Syker
> shield power.  I spent a 
> >few chips and had a Glom with -40 damage resistance
> vs my posse).  There 
> >are only 12 that attack after the first round.
> 
> This makes me wonder. What about AP-weapons (a posse
> that plays Unity is bound to have some, ammo, junker
> tech or perhaps an ancient sword...), does a AP of 1
> cancel all Light armor the brain glom gets from the
> Force Field power? I can't interpret the Waste
> Warriors any other way but perhaps Force Field
> should be treated differently? Every AP-level
> reducing the damage reduction by 5 (thus negating
> one raise) or something similar? This is quite
> important as an advanced posse will have no trouble
> in wiping out the brain gloom in a round or two if
> it gets no protection from its force field due to AP
> attacks, on the other hand the glom is nearly
> unkillable if it gets a good force field up, few
> characters can average 40+ damage points per attack.
> 
> I consider the Unity to be one of the best
> adventures I have read (haven't played it, my
> players are far too weak to stand a chance yet) but
> it feel like the players have too little options and
> most of the challenges in the adventure is combat
> oriented. They have to get down into sewers (while
> fight), they have to steal the APC (while fighting),
> they have to rescue Comsat (and fight the cyborgs)
> and so on. Still, I like it alot, great story even
> if the adventure iteself has some shortcommings
> (IMHO).
> 
> I would appreciate an answer to the AP vs Force
> Field question from some PEG-person.
> 
> /Johnny
> 
> 
> 
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