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Re: [HOE] Unity Spoilers in Lost Colony
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It didn't have anything to do with our Marshal actually the coolest thing in
the adventure our marshal added and that was when Stone showed up and killed
himself so he didn't have to be the reckoners bitch anymore. It's just we
had characters that we had been playing a while and had grown relatively
powerful.Plus our group was pretty powerful to begin with. We had An
Ex-marine, 2 Templars, a Light-can syker from banshee, an infiltrator just
normal veteran of the wierd west cyborg, a harrowed doomie, and a Law dog
when we got to the unforgotten fifteen and the person that hey used Meat
Puppet on was winded immediatly, And the Doomie was taking out two heads an
action and the infiltrator was averaging two heads an action too, while my
syker was trying to steal strain. So they didn't stand much of a chance
because they were way too easy for advanced players which the Unity was
obviously meant for. So in my oppinion Shane needs to quit writing
adventures because he's made all the mistakes that a 10 year makes when they
run an adventure for the first time.
>From: "Dan Sulin" <grandmasternilus@hotmail.com>
>Reply-To: hoe@gamerz.net
>To: hoe@gamerz.net
>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>Date: Wed, 14 Aug 2002 16:17:17 -0500
>
>Shit should have put spoiler space on that
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>>From: "Dan Sulin" <grandmasternilus@hotmail.com>
>>Reply-To: hoe@gamerz.net
>>To: hoe@gamerz.net
>>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>>Date: Wed, 14 Aug 2002 16:15:34 -0500
>>
>>Wow your Marshal must suck.
>>
>>My players had a blast with the unity
>>
>>BTW The Glow has 15 heads. The first three use there held actions and
>>maintain them through out the fight(Telekinetic Storm, Meat Puppet, and
>>the reason this fight should not be easy, The Syker shield power. I spent
>>a few chips and had a Glom with -40 damage resistance vs my posse). There
>>are only 12 that attack after the first round.
>>
>>Dan
>>
>>>From: "Jac Chadwell" <crash01234567890@hotmail.com>
>>>Reply-To: hoe@gamerz.net
>>>To: hoe@gamerz.net
>>>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>>>Date: Wed, 14 Aug 2002 15:02:26 -0500
>>>
>>>
>>>Ok first of all I would like to say that lost colony is in no way the
>>>best adventure ever. Shane Hensley took one of the best roleplaying games
>>>I know of and turned it into a hack and slash D&D run, and for some
>>>reason he seems to think everyone plays a templar and acts like they
>>>should be the leaders of the group for some reason and makes monsters
>>>that only a templar (or some other member of the group with a really high
>>>skill with a slashing wepon)can kill.This adventure was a pain in the ass
>>>for player characters. By about half way through it most of our group
>>>wasn't even having fun anymore we just wanted to see how it ended. As for
>>>the adventure itself anyone playing a cyborg or harrowed will miss out on
>>>a lot of game play due to the pulse outside of junkyard and they call for
>>>wuick combat on everything WTF is up with that. I mean they called for
>>>quick combat on one lurker. And as for the main part of the adventure
>>>when you actually get on the unity it sucks even more. I mean there's
>>>nothing to it You fight some frozen walking dead and some blood things
>>>and a couple slashers and then the biggest fight of them all. The
>>>unforgotten fifteen. What the hell were you thinking these guys were less
>>>of a problem than the first black hat patrol we fought. And if they're
>>>supposed to be the unfogotten fifteen joined into one why are the heads
>>>size twelve. It doesn't make any sense. They're fifteen humans joined
>>>into one body and have fifteen human heads therefore each head should be
>>>size six, but it didn't matter we still managed to kill them. But if it's
>>>fifteen sykers you would think it would have more than one hundred and
>>>fifty strain especially for banshee sykers since even if they had D6s in
>>>Vigor they should have fortitude which would put it up to twelve a piece
>>>but for some reason they only had about ten a piece. And most of the
>>>monsters weren't even given high enough stats to hit each anyone so again
>>>I ask why do you call this the greatest adventure ever. Something about a
>>>sword was a hundred times better. The only good that came out of this
>>>adventure is my syker now has 54 strain. Well just had to get that out of
>>>my system.
>>>
>>>>From: Theo McGuckin <tsm@jlab.org>
>>>>Reply-To: hoe@gamerz.net
>>>>To: HOE <hoe@gamerz.net>
>>>>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>>>>Date: Wed, 14 Aug 2002 14:35:34 -0400 (EDT)
>>>>
>>>> > He called me last night to admit to this, and to offer to bow out of
>>>> > the campaign since he now "knows too much". I really don't know what
>>>> > to do about this. He has been a core player in my HOE campaign ever
>>>> > since I started running it, and now, just as I was getting set to
>>>>wrap
>>>> > up the campaign with the Best Adventure Ever, he has ruined it for
>>>> > himself by reading the Lost Colony book. AAARRRRGGGGGHHHHH!!!!!!!
>>>>
>>>>There's no reason he has to leave the campaign just because he knows a
>>>>lot
>>>>of what's going to happen. First off you can change things around a bit,
>>>>so that he may know that you'll eventually end up at Z, but since you
>>>>changed things you have to do A, Q and R first instead of just X and Y.
>>>>
>>>>Second, he can always just play like he doesn't know what's going to
>>>>happen. Take it as a roleplaying challenge. Even though he knows there's
>>>>a
>>>>slavering beastie in the next room, his character doesn't, so he has to
>>>>play it like he doesn't know. Sure his experience in the game won't be
>>>>AS
>>>>great as if he hadn't read it, but he can still have fun (and can even
>>>>snicker and giggle quietly at the other characters as they run around in
>>>>a
>>>>panic while he knows what's going on).
>>>>
>>>>Theo McGuckin - SysAdmin, JLab, Safety Warden (Bldg. 85)
>>>>
>>>>
>>>> A three-legged dog walked into an old west saloon and sidled up
>>>> to the bartender saying, "I'm looking for the man that shot my
>>>> paw."
>>>>
>>>>
>>>>
>>>>
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>>>>
>>>
>>>
>>>
>>>
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>>
>>
>>
>>
>>"Everday there is a Race Between programmers making bigger, better, more
>>idiot proof programs, and the Universe making bigger, better Idiots...The
>>Universe is winning"
>>
>>
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>
>
>
>
>"Everday there is a Race Between programmers making bigger, better, more
>idiot proof programs, and the Universe making bigger, better Idiots...The
>Universe is winning"
>
>
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