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Re: [HOE] Unity Spoilers in Lost Colony
Shit should have put spoiler space on that
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>From: "Dan Sulin" <grandmasternilus@hotmail.com>
>Reply-To: hoe@gamerz.net
>To: hoe@gamerz.net
>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>Date: Wed, 14 Aug 2002 16:15:34 -0500
>
>Wow your Marshal must suck.
>
>My players had a blast with the unity
>
>BTW The Glow has 15 heads. The first three use there held actions and
>maintain them through out the fight(Telekinetic Storm, Meat Puppet, and the
>reason this fight should not be easy, The Syker shield power. I spent a
>few chips and had a Glom with -40 damage resistance vs my posse). There
>are only 12 that attack after the first round.
>
>Dan
>
>>From: "Jac Chadwell" <crash01234567890@hotmail.com>
>>Reply-To: hoe@gamerz.net
>>To: hoe@gamerz.net
>>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>>Date: Wed, 14 Aug 2002 15:02:26 -0500
>>
>>
>>Ok first of all I would like to say that lost colony is in no way the best
>>adventure ever. Shane Hensley took one of the best roleplaying games I
>>know of and turned it into a hack and slash D&D run, and for some reason
>>he seems to think everyone plays a templar and acts like they should be
>>the leaders of the group for some reason and makes monsters that only a
>>templar (or some other member of the group with a really high skill with a
>>slashing wepon)can kill.This adventure was a pain in the ass for player
>>characters. By about half way through it most of our group wasn't even
>>having fun anymore we just wanted to see how it ended. As for the
>>adventure itself anyone playing a cyborg or harrowed will miss out on a
>>lot of game play due to the pulse outside of junkyard and they call for
>>wuick combat on everything WTF is up with that. I mean they called for
>>quick combat on one lurker. And as for the main part of the adventure when
>>you actually get on the unity it sucks even more. I mean there's nothing
>>to it You fight some frozen walking dead and some blood things and a
>>couple slashers and then the biggest fight of them all. The unforgotten
>>fifteen. What the hell were you thinking these guys were less of a problem
>>than the first black hat patrol we fought. And if they're supposed to be
>>the unfogotten fifteen joined into one why are the heads size twelve. It
>>doesn't make any sense. They're fifteen humans joined into one body and
>>have fifteen human heads therefore each head should be size six, but it
>>didn't matter we still managed to kill them. But if it's fifteen sykers
>>you would think it would have more than one hundred and fifty strain
>>especially for banshee sykers since even if they had D6s in Vigor they
>>should have fortitude which would put it up to twelve a piece but for some
>>reason they only had about ten a piece. And most of the monsters weren't
>>even given high enough stats to hit each anyone so again I ask why do you
>>call this the greatest adventure ever. Something about a sword was a
>>hundred times better. The only good that came out of this adventure is my
>>syker now has 54 strain. Well just had to get that out of my system.
>>
>>>From: Theo McGuckin <tsm@jlab.org>
>>>Reply-To: hoe@gamerz.net
>>>To: HOE <hoe@gamerz.net>
>>>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>>>Date: Wed, 14 Aug 2002 14:35:34 -0400 (EDT)
>>>
>>> > He called me last night to admit to this, and to offer to bow out of
>>> > the campaign since he now "knows too much". I really don't know what
>>> > to do about this. He has been a core player in my HOE campaign ever
>>> > since I started running it, and now, just as I was getting set to wrap
>>> > up the campaign with the Best Adventure Ever, he has ruined it for
>>> > himself by reading the Lost Colony book. AAARRRRGGGGGHHHHH!!!!!!!
>>>
>>>There's no reason he has to leave the campaign just because he knows a
>>>lot
>>>of what's going to happen. First off you can change things around a bit,
>>>so that he may know that you'll eventually end up at Z, but since you
>>>changed things you have to do A, Q and R first instead of just X and Y.
>>>
>>>Second, he can always just play like he doesn't know what's going to
>>>happen. Take it as a roleplaying challenge. Even though he knows there's
>>>a
>>>slavering beastie in the next room, his character doesn't, so he has to
>>>play it like he doesn't know. Sure his experience in the game won't be AS
>>>great as if he hadn't read it, but he can still have fun (and can even
>>>snicker and giggle quietly at the other characters as they run around in
>>>a
>>>panic while he knows what's going on).
>>>
>>>Theo McGuckin - SysAdmin, JLab, Safety Warden (Bldg. 85)
>>>
>>>
>>> A three-legged dog walked into an old west saloon and sidled up
>>> to the bartender saying, "I'm looking for the man that shot my
>>> paw."
>>>
>>>
>>>
>>>
>>>To unsubscribe, send a message to esquire@gamerz.net with
>>> unsubscribe hoe@gamerz.net
>>>as the BODY of the message. The SUBJECT is ignored.
>>>
>>
>>
>>
>>
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>
>
>
>
>"Everday there is a Race Between programmers making bigger, better, more
>idiot proof programs, and the Universe making bigger, better Idiots...The
>Universe is winning"
>
>
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"Everday there is a Race Between programmers making bigger, better, more
idiot proof programs, and the Universe making bigger, better Idiots...The
Universe is winning"
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