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Re: [HOE] HtH damage
> On the subject of punches not causing any real damage, they do, every
> increment of your total wind you go negative you take a wound to the guts.
> Five levels and your dead. This is how (not to be grotesque or anything)
> you beat someone to death. You just keep doing wind to them until they
> finally die from the guts wounds.
> It isn't easy to do that much damage. Look at cases of people getting
> beaten up and riots and such. Of the people that actually get beaten with
> fists (and not trampled or hit with objects) it takes a lot of pounding to
> actually kill someone that way.
The problem I have with this is it's not REALISTIC or CINEMATIC, and
thus no real use to anybody.
Basically, as written the rules state that the only way to kill somebody
with just your fists is to beat them until they are unconscious and then
keep beating on them until they die from internal injuries. What's worse
is that healing wind damage in HOE/DL is much, much, much easier than
healing wounds. Some players don't realize you can spend chips to regain
wind, and two white chips is usually enough to bring them back to full.
And you don't have to spend those chips when the injury happens, you can
wait and spend them later. Realistically, yes, this does happen in both
the real world and cinema, but not very often.
But, if you beat them with a stick/chair/pig-on-a-chain/etc., all of a
sudden they start taking real wounds... and they have to wait five days
for a healin' roll.
I guess I'm more inclined to stick to the original Deadlands system, and
maybe fudge the gizzards/head rule to add 1d6/2d6 to the Strength roll.
Add up the damage in wounds, then each wound level causes 3 wind, and
every 2 wound levels causes 6 wind and 1 real wound level.