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Re: [HOE] HtH damage



> > On the subject of punches not causing any real damage, they do, every
> > increment of your total wind you go negative you take a wound to the guts.
> > Five levels and your dead. This is how (not to be grotesque or anything)
> > you beat someone to death. You just keep doing wind to them until they
> > finally die from the guts wounds.
> > It isn't easy to do that much damage. Look at cases of people getting
> > beaten up and riots and such. Of the people that actually get beaten with
> > fists (and not trampled or hit with objects) it takes a lot of pounding to
> > actually kill someone that way.
> 
> The problem I have with this is it's not REALISTIC or CINEMATIC, and
> thus no real use to anybody.

I dunno, I thought the riots et al. example was pretty realistic.

> Basically, as written the rules state that the only way to kill somebody
> with just your fists is to beat them until they are unconscious and then
> keep beating on them until they die from internal injuries. What's worse
> is that healing wind damage in HOE/DL is much, much, much easier than
> healing wounds. Some players don't realize you can spend chips to regain
> wind, and two white chips is usually enough to bring them back to full.
> And you don't have to spend those chips when the injury happens, you can
> wait and spend them later. Realistically, yes, this does happen in both
> the real world and cinema, but not very often.

Huh? As far as I know you can only spend chips to PREVENT wind loss, not
regain. Like wounds, you can use the chips to prevent them, but once their
applied you can't use chips to spontaneously heal. Could you quote a page
reference? Not saying your wrong, that's just not how I remember the
rules. 

> But, if you beat them with a stick/chair/pig-on-a-chain/etc., all of a
> sudden they start taking real wounds... and they have to wait five days
> for a healin' roll. 

Yeah, you start beating them with weapons and they start getting cuts,
broken bones, etc. You punch them enough and they're going to start taking
wounds and their in the same situation.
Face it, unless your specially trained (a fu-ist) then your fist is NOT
going to do as much damage as a baseball bat.

> I guess I'm more inclined to stick to the original Deadlands system, and
> maybe fudge the gizzards/head rule to add 1d6/2d6 to the Strength roll.
> Add up the damage in wounds, then each wound level causes 3 wind, and
> every 2 wound levels causes 6 wind and 1 real wound level.

Ugh, I hated that system (personally) it was such a pain.
First hit. Then roll wounds, but that's not actually the wounds you cause,
that's just the "virtual wounds". Now figure out wind. Now from that you
get the "real world wounds".
It just seemed like such a pain to me. But hey, whatever you and your
group are happy with.

Theo McGuckin - SysAdmin, JLab


                "They're attacking. We should build a fort."
                "I'll get some pillows."