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Re: [HOE] Sykers and healing [Hopler]
Sorry, but I am still confused with the math.
So I used a die rolling program to try it out and see, here are the
results:
(die number across the top)
1 2 3 4 5
----------------------------
2 8 11 5 7
2 12 7 3 8
5 5 5 7 7
5 10 10 10 8
4 11 11 1 11
11 1 4 7 1
2 8 4 10 5
1 3 12 8 6
11 8 3 12 5
5 10 7 10 3
Out of 10 tries I only got 3 aces (30% ?). So I guess that its not as hard as I
thought, but also not that easy either.
Allan Seyberth wrote:
> At 02:37 PM 8/1/2000 -0500, you wrote:
> >Im a little confused here.I dont under stand where you got the 22% chance of
> >healing a maimed woound and a 0.5% chance of bustin.(mind Im not that good at
> >math)
> >The base target number for a maimed wound is 11 right? (dont have my book
> right
> >here) and the modifier for a maimed wound is -5 so you need a 16 to
> suceed. Now
> >you have 5d12, each one has a 1 in 12 chance to roll an ace (8.3% per die.
> now
> >if I remember my laws of probability correctly they chance per dice is not
> >addative based on how many dice you have...but I am not that good at this
> math
> >stuff so I might be wrong). After you roll the ace, you then need to roll
> a 4 or
> >higher.
> >That doesnt seem that easy to me.
>
> I used a base of 13, +5 for wound penalties (I don't have my book in front
> of me either.)
>
> Which - to use your figures, would be about 4.15% per die. And, each die
> is not strictly additive, as there is a "dampening" effect, in general you
> can add 'em all up, and shave off a few points to get a rough estimate.
> Two 50/50 shots, of which only one need to be good, is a 75% chance of
> success.
>
> Or - you could just use the calculation program that someone wrote up and I
> downloaded. :-)
>
> -------------------
> Allan Seyberth
> darious@darious.com
> Deadlands fan site - http://www.darious.com/deadlands/index.html
>
> Why did the chicken cross the road?
>
> Colonel Kilgore:
> "I love the smell of chickens in the morning"
--
-Steve
"No good deed shall go unpunished"