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Re: [HOE] Sykers and healing [Hopler]
Theo McGuckin wrote:
> > >Doesn't this make Sykers INCREDIBLY powerful and also kind of annoying?
> > >After any fight they can heal ANY wound no matter what (just takes time to
> > >build up the strain) sure they might go bust, but as most sykers have a
> > >5d12+ in blastin' the odds are pretty much negligible (maybe I'll try and
> > >figure it out).
> >
> > Assuming that the syker has to take the wound penalties into account - a
> > 5d12 blastin' syker has a 22% chance to heal a maimed wound.
>
> Yeah, but what happens if he fails? He wastes a couple hours (maybe a big
> deal, but not horrible) and gets to try again. Pretty good deal
> considering it'll take the templar 5 days to heal the same wound, minimum.
> I thought templars were supposed to be the great healers?
>
You forget that all thistime he is bleeding....
--
-Steve
"No good deed shall go unpunished"