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Re: [HOE] Sykers and healing [Hopler]



> > Assuming that the syker has to take the wound penalties into account - a
> > 5d12 blastin' syker has a 22% chance to heal a maimed wound.
>
>Yeah, but what happens if he fails? He wastes a couple hours (maybe a big
>deal, but not horrible) and gets to try again. Pretty good deal
>considering it'll take the templar 5 days to heal the same wound, minimum.
>I thought templars were supposed to be the great healers?
>

Well, they do have the slight advantage that they can do it on other people, 
something Sykers lack...  Do you mean Healers as in "people who are good at 
healing" or as in "people who have a reputation for going around and healing 
lots of other people"?  :)
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