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Re: [HOE] Sykers and healing [Hopler]



> >Doesn't this make Sykers INCREDIBLY powerful and also kind of annoying?
> >After any fight they can heal ANY wound no matter what (just takes time to
> >build up the strain) sure they might go bust, but as most sykers have a
> >5d12+ in blastin' the odds are pretty much negligible (maybe I'll try and
> >figure it out). 
> 
> Assuming that the syker has to take the wound penalties into account - a
> 5d12 blastin' syker has a 22% chance to heal a maimed wound.

Yeah, but what happens if he fails? He wastes a couple hours (maybe a big
deal, but not horrible) and gets to try again. Pretty good deal
considering it'll take the templar 5 days to heal the same wound, minimum.
I thought templars were supposed to be the great healers?

 Theo McGuckin -
	"It's not worth it"