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Re: [HOE] Sykers and healing [Hopler]
Im a little confused here.I dont under stand where you got the 22% chance of
healing a maimed woound and a 0.5% chance of bustin.(mind Im not that good at
math)
The base target number for a maimed wound is 11 right? (dont have my book right
here) and the modifier for a maimed wound is -5 so you need a 16 to suceed. Now
you have 5d12, each one has a 1 in 12 chance to roll an ace (8.3% per die. now
if I remember my laws of probability correctly they chance per dice is not
addative based on how many dice you have...but I am not that good at this math
stuff so I might be wrong). After you roll the ace, you then need to roll a 4 or
higher.
That doesnt seem that easy to me.
Steve Crow wrote:
> > >>Assuming that the syker has to take the wound penalties into account - a
> > >>5d12 blastin' syker has a 22% chance to heal a maimed wound.
> > >
> > >And what odds of busting...? I'm not very good at thinking that kinda
> >thing
> > >out. :( Otherwise, as Theo noted, he has...well, not a 100% chance of
> > >healing a maimed wound, but whatever the odds are that he will roll a
> >bust
> > >before he rolls a success. Because there is no penalty or cost for
> >failing
> > >and rerolling and failing and rerolling. Or am I misunderstanding
> > >something?
> >
> >0.5%
>
> *ooohs* How do you figure that out, anyway? :) Seriously, I'm just not
> that good with calculating odds like that... :( Thanks.
>
> Okay, so if you have a 22% chance of success per roll, and a 0.5% percentage
> chance of critical/failure/blowup, and an infinite number of rolls, what are
> your odds of succeeding?
>
> >-------------------
> >Allan Seyberth
>
--
-Steve
"No good deed shall go unpunished"