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Re: [HoE] Who you gonna call?
> As with most Marshals (at least I hope), I'm prone to encounter weird
>crap from my potentially "evil" posse. The last fun one has been the Junker
>in the group, who has gone so far as to talk me into allowing the
>possibility, (though not the parts, for the love of god), to craft an AT-ST.
I feel your pain.
> Think "Star Wars" for those not familiar. Anyway.......he's latest kick
>is the wonderful Junker powers of Spirit Trap and Spirit Weapon. So here's
>his latest question:
>
> "Can I syphon off GR from a spirit I've trapped?"
>
>My answer was, "I'll think about it". Which brings me to you guys. I've
>got ideas, but, I want to know opinions here. How much GR do you brave
>souls think should be allowed to suck off a poor spirit, and what would that
>entail? Feed back as always is a bonus.
If you have Cyborgs, have him build a spirit fetter for it and use that
system. Careful, though, he might take it into his mind to _create_ a
cyborg if you've got Harrowed in the posse. If you don't have that book,
have him build a custom-adapted spirit battery, and pull a card, using that
die value for the drain. Either way, for balance, I'd have some kind of
degradation of the manitou. Maybe every time the trap fails a satibility
check, the maintou's drain falls by a die type in addition to any other
nastiness that failing the check entails. Hope that helps.
-Evil Marshal Mayfield
>
> Jason Adkins
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Tastes like zombie!
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