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Re: [HoE] Junker Power Armor
> An open question to the listservers:
> What is the best way to build a suit of power armor
> using junker magic? I've considered simply using
> prodigious levels of the Armor power, but this is
> extremely unwieldy. Putting locomotion into it would
> allow for vehicle armor, but this is totally munchkin.
> Any ideas? What else would be cool to put into power armor.
It's been a while since I've sat down and played with the Junkman rules,
but some things I was considering toying with for a suit of armor were a
communication device, inset in the forearm of the suit or something like
that. Build a few handheld units for the rest of the posse and you've
got a handy way to communicate with them built right into the suit.
Another idea I had was maybe a type of radar device, and again without
the book in front of me I can't remember specifics, but something with a
360 degree scan radius which picks up on heartbeats, motion or what have
you, mounted in the arm. Think of the movie Aliens and the hand held
scanner they used to track the aliens with.
This was something I was planning on eventually doing, but never looked
at slot costs or anything, but it's something to think about if you're
junker's working on some armor.
Hope these ideas help a bit.
Judas
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