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Re: [HoE] Hand to Hand and Campaign Levels <Some spoilers>
>As for the sword...it may be an image thing, more than a reality thing. The
>first thing a crowd sees when a templar throws off his tabard is that cross
>and that sword. The sword is as much badge of office as fighting implement.
*nods* Exactly. And if in essence the Templars don't wear/use the badge of
office anymore, what price might they pay...?
>It's useful because it doesn't run out of ammo, and you never have to
>reload it; as well as being suitable for both attack and defense; a gun's
>all offense, no defense. Unless you've got weird powers or an incredible
Well, John never really answered my question yesterday. It might be
possible to get a fightin'/brawlin' bonus even if you are shooting with a
pistol. Matt Forbeck's comment concerning his own take on the matter, while
by no means official, is nonetheless one point of view on it.
>skill level, you're not going to be shooting bullets coming at you out of
>the air...<Side note: THAT might be a useful templar gift. Combine elements
>of deflection and Guardian angel, and parry a stream of bullets back at
>your attacker.> But...one of the templar's main traits is a hard nosed
>pragmatism. I don't think they'd be adverse to using heavy ordinance
>against a foe that requires it.
>
>BTW, Steve? Isn't your templar a greenie syker that's gotten the blessing
>of the Psyker Saint <Which means he's got a blasting of at least 4?> Why
>doesn't he just slow burn the hell out of the armored stuff?
>
Ummm, have you ever actually _tried_ using Slow Burn? It certainly has its
uses, and in some high-armor cases it may be the _only_ thing that does
damage (assuming you can find the, say, 10 rounds necessary to get through
AP10 and do those 10d10 of damage).
Against our prototypical Armor 4 Lurker, though, it costs 4 Strain to
do...what, an average of about 22 damage (Size 12). Maybe a little higher.
Which amounts to 1, maybe 2 Wounds. The creature doesn't seem to have any
critical hits or vital hit locations, so Aiming doesn't seem to do a lot of
good here. It's also an obvious effect.
That's hardly the only possible armored creature/scenario my party might
face, but it gives you a rough idea of the general threat level. Given
that, you can see why the Templar would rather see if the Saints might come
up with a new Gift such as Cutting Edge that lets him bring his strength
(and his Inner Strength), is somewhat consistent with the Deadeye gift,
_and_ relates to the primary badge of office of the Templars.
(Actually, he'd probably be better off getting Chain Brain, all things
considered. Talk about your A-1 Automaton- and Lurker-stopper... :) )
And of course, relatively few Templars (presumably) are Sykers as well
anyway...
>Phil
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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