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Re: [HoE] Hand to Hand and Campaign Levels <Some spoilers>



>As for the sword...it may be an image thing, more than a reality thing. The
>first thing a crowd sees when a templar throws off his tabard is that cross
>and that sword. The sword is as much badge of office as fighting implement.

*nods* Exactly.  And if in essence the Templars don't wear/use the badge of 
office anymore, what price might they pay...?

>It's useful because it doesn't run out of ammo, and you never have to
>reload it; as well as being suitable for both attack and defense; a gun's
>all offense, no defense. Unless you've got weird powers or an incredible

Well, John never really answered my question yesterday.  It might be 
possible to get a fightin'/brawlin' bonus even if you are shooting with a 
pistol.  Matt Forbeck's comment concerning his own take on the matter, while 
by no means official, is nonetheless one point of view on it.

>skill level, you're not going to be shooting bullets coming at you out of
>the air...<Side note: THAT might be a useful templar gift. Combine elements
>of deflection and Guardian angel, and parry a stream of bullets back at
>your attacker.> But...one of the templar's main traits is a hard nosed
>pragmatism. I don't think they'd be adverse to using heavy ordinance
>against a foe that requires it.
>
>BTW, Steve? Isn't your templar a greenie syker that's gotten the blessing
>of the Psyker Saint <Which means he's got a blasting of at least 4?>  Why
>doesn't he just slow burn the hell out of the armored stuff?
>

Ummm, have you ever actually _tried_ using Slow Burn?  It certainly has its 
uses, and in some high-armor cases it may be the _only_ thing that does 
damage (assuming you can find the, say, 10 rounds necessary to get through 
AP10 and do those 10d10 of damage).

Against our prototypical Armor 4 Lurker, though, it costs 4 Strain to 
do...what, an average of about 22 damage (Size 12).  Maybe a little higher.  
Which amounts to 1, maybe 2 Wounds.  The creature doesn't seem to have any 
critical hits or vital hit locations, so Aiming doesn't seem to do a lot of 
good here.  It's also an obvious effect.

That's hardly the only possible armored creature/scenario my party might 
face, but it gives you a rough idea of the general threat level.  Given 
that, you can see why the Templar would rather see if the Saints might come 
up with a new Gift such as Cutting Edge that lets him bring his strength 
(and his Inner Strength), is somewhat consistent with the Deadeye gift, 
_and_ relates to the primary badge of office of the Templars.

(Actually, he'd probably be better off getting Chain Brain, all things 
considered.  Talk about your A-1 Automaton- and Lurker-stopper...  :) )

And of course, relatively few Templars (presumably) are Sykers as well 
anyway...

>Phil


---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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