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Re: [HoE] HTH & AP



Well, I was trying to make it something that is slightly useful at low
levels while still being a bit powerful at the high levels.  I was also
thinking of, instead of AP levels, just increasing damage dice which
effectively simulates AP.  The drawback from this is that it may get too
powerful for templars to be running around with a str +2d8 sword which can
theoretically be bumped up to +3d8 from one of the other gifts and then
possibly be moved up again to str +5d8.  Geez, who needs a gun at that
point in time??? (especially against non-armored baddies)

> As for your suggested Gift...hmmm.  It's interesting.  A little more complex 
> than seems warranted for Templar gifts (whoops, almost typed "Templar gits" 
> :) ).  I like the Greater Reward, though.  Would have to play around with it 
> a bit.  Thanks.

> >Level 1: Use a raise on the to hit roll to ignore light armor
> >Level 2: Ignore light armor damage modifiers
> >Level 3: Use a raise to gain AP +1
> >Level 4: Can use two raises to gain a total of AP +2
> >Level 5: Use one raise to gain AP +2
> >Greater Reward:  not sure.  Maybe something about no matter what the size
> >or AP level, as long as any damage is done, even if it wouldn't normally
> >cause a wound, would infact cause at least one wound