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[HoE] Re: Pricing Junker Stuff
>>Hey guys and gals if any of you have been to the
Fuzzy Page you've noticed
the prices on the Junker stuff is over a $1,000 at
least. The way I came up
with this was to count up the cost of making the
device in it's components,
then times it by 100. That way if it cost say $15 in
components to build an
EMP arrow it cost $1,500 for the arrow. What that I'm
asking is does this
sound right to you? or should I times it by 10? I
thought 10 wasn't enough.
Thanks.<<
I developed a junker pricing system recently to use in
my website (I'm going to have a page where people send
me their gizmo concepts, and I build it.) Anyway, it
goes like this:
$20 per slot used for a power
cost of all components X 2.5
$25 per extra (powerjacks, switches, etc.)
$30 per hour spent constructing the device
An example of this is the cost of a chainsword:
30.8 slots X $20 +
($86 worth of components) X 2.5 +
2 extras X $25 +
.75 hrs X $30 =
$1000.50
===
Remember, conformity is the mother of obscurity;
be true to yourself in everything you do.
Happy Roleplaying,
-The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>
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