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Re: [HoE] Hucksters in HoE



At 01:16 PM 7/1/99 PDT, you wrote:
>>Why couldn't you?  Assuming your DM accepts your rationale for your
>>character (and yes, I was assuming it was the new rules, they seem like a
>>huge improvement) they should be very willing to let you sink as many 
>>points
>>into that as you can.
>
>But you can't.  Granted, I don't have the WW Companion right here, and it's 
>hard to tell how Hex-buyin will finally go (I believe the freebie-per 
>Hexslingin' level will be the case, but who knows for sure at this point?).  
>But I don't believe you get enough points to squeeze 15 Skill Levels into a 
>character.  Which is how it should be, IMO.  I'm not sure I'd want a 
>Hexslingin' 15 Huckster any more than I'd want, say, a 200-year old 
>Shootin'/Pistol 15 Gunslinger with his 5+ pt. Relic of Immortality, or a 
>200-year old Faith 15 Blessed Vet character.
>

With Vet of the Weird West, the highest you can get an aptitude is Level
8...not sure if pre-game purchases still cost double, or not.

Phil