[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HoE] Templar Bad Behavior?



We had a very similar problem in our last HoE campaign.  Somehow, it got looked over that the
Templar had Bloodthirsty and Vengeful.  In our very first big combat, we were ambushed in a basement
by several wormlings that tunneled through the wall from the ground outside.  The Templar was
heroically standing toe-to-tentacle with the beast, hacking away with his sword.  In total, the
wormling did about 10 wound levels all over the Templar's body, including at least 5 to the guts,
which he bought off by spending all his fate chips.  The rest of the group finished off their
dancing partners, but he (the player) claimed the wormling he was fighting as "his."  He had spent a
lot of fate chips saving himself, and he wanted the kill.
WE got a bit tired of watching this wormling slowly digest our compatriot, so the Road Warrior cuts
the beast down with a spray of SMG fire.  We think, "OK, turn in your cards, combat's over."  But
no, the Templar player insists we keep our cards, as he's turned to fighting the road warrior who
just saved his life.  As he explained it to me later, he didn't necessarily want to kill her, just
make her spend the same amount of chips on damage as he did.  The fight kind of broke down as our
Doomsayer did what he could to stop the violence.  Of course, the only mildly offensive power he had
was Flashblind, so he kept the entire party sightless until they clamed down.  Good thing, too, as
my Law Dog was about to bury a shotgun slug in the Templar's temple.

After the game, the rest of the group decided the templar player was being childish and annoying,
though we blamed the Marshal for letting a Templar in the game with those hindrances.  From then on,
we're all a LOT more careful what we let our players get away with.


Kennedy Hudner wrote:
> 
>         I think that the problem with this is that a Templar shouldn't really be
> running around with the bloodthirsty hindrance.  A Templar should have learned to
> control those impulses, and if he didn't, would he really have earned his sword?
> It might be a good idea to zap him this time, just as a warning that even
> bloodthirsty Templar aren't supposed to be quite that bad...
> 

-- 
And so ends the case I call "The Case Of The Guy Who Was So Stressed-Out About His Lost Keys That He
Eventually Had A Heart Attack, And It Turned Out They Were In The Sofa The Whole Time.

Richard A. Ranallo,
The Man They Couldn't Hang