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[DL] New Marshal New Posse - Minor Spoilers
Hello Everyone,
I just Marshaled my first DL Classic game this weekend for a group of hard
core D20 players (I'm a reformed hardcore D20 GM myself) and we all liked
it. I'm hoping for some guidance from the old hands on the mailing list. I
hope I'm not too long winded of you guys.
I plan on toning down the deadliness of the system slightly. There will be
risks. If a player chooses to wear a flame thrower and gets shot in the
back I hope they have a lot of chips. I want them to have respect for
combat, but not be so affraid they absolutly dread it. I'm just going for
some character longevity to encourage character devolpment. On too the
quetsions...
- I'm not going to make any changes to the system until I have a little more
experience. Any suggestions on making characters a little more survivable.
I was thinking of give one or two extra wounds per location.
- Too keep the characters advancing and keeping my longevity goals in mind
above how much bounte should a typical session had out? I don't want to get
too powerfull to fast.
- Only one of these guys has any idea what deadlands is. So I have the
chance for total discover of the secrets. They know about ghost rock, giant
spiders, rattlers, huxters, etc. They have no idea about the reconing,
harrowed, manitous, black magic, etc. I plan on faking them out for a
while. Introducing some "zombies" the locals fear only to find out they are
drugged living people like in the book "Serpent and the Rainbow". Any tips
on how to slowly introduce the mystery and keep them guessing. I'm looking
for anything and everything you have. Adventrue ideas, meta plot ideas,
techniques...
Thanks,
Marshal Bob
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