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[DL] New Marshal New Posse - Minor Spoilers



Hello Everyone,

I just Marshaled my first DL Classic game this weekend for a group of hard core D20 players (I'm a reformed hardcore D20 GM myself) and we all liked it. I'm hoping for some guidance from the old hands on the mailing list. I hope I'm not too long winded of you guys.

I plan on toning down the deadliness of the system slightly. There will be risks. If a player chooses to wear a flame thrower and gets shot in the back I hope they have a lot of chips. I want them to have respect for combat, but not be so affraid they absolutly dread it. I'm just going for some character longevity to encourage character devolpment. On too the quetsions...

- I'm not going to make any changes to the system until I have a little more experience. Any suggestions on making characters a little more survivable. I was thinking of give one or two extra wounds per location.

- Too keep the characters advancing and keeping my longevity goals in mind above how much bounte should a typical session had out? I don't want to get too powerfull to fast.

- Only one of these guys has any idea what deadlands is. So I have the chance for total discover of the secrets. They know about ghost rock, giant spiders, rattlers, huxters, etc. They have no idea about the reconing, harrowed, manitous, black magic, etc. I plan on faking them out for a while. Introducing some "zombies" the locals fear only to find out they are drugged living people like in the book "Serpent and the Rainbow". Any tips on how to slowly introduce the mystery and keep them guessing. I'm looking for anything and everything you have. Adventrue ideas, meta plot ideas, techniques...

Thanks,
Marshal Bob

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