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Re: [DL] Re: deadlands-digest.20030417-1



thanks you gave me a great idea

seen the elephant: elephant zombies



>From: "C M Hylton" <cmhylton@earthlink.net>
>Reply-To: deadlands@gamerz.net
>To: <deadlands@gamerz.net>
>Subject: Re: [DL] Re: deadlands-digest.20030417-1
>Date: Sat, 19 Apr 2003 02:22:24 -0400
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>I remember in "The South" book there was "Seen the Elephant."  Maybe
>something like that would help out.  After a numerous encounters with
>mundane deaders, they get a "Seen the Elephant: Zombies" but only for
>certain kind.
>
>C M Hylton
>----- Original Message -----
>From: "Jeff Shoffner" <shoffner@esper.com>
>To: <deadlands@gamerz.net>
>Sent: Friday, April 18, 2003 2:25 PM
>Subject: [DL] Re: deadlands-digest.20030417-1
>
>
> > > I have two house rules regarding the Scart Table.
> > >
> > > The first is that I don't reroll aces.  After the first time I had
>someone
> > > get a heart attack after seeing his umpteenth dead body, I stopped
>adding
> > > in aces.
> > >
> > > The second is that I liberally hand out +1's to guts rolls to 
>represent
> > the
> > > person getting "familiar with" the monster at hand.  After their 2nd 
>or
> > 3rd
> > > encounter with zombies, most players get a +1 to guts rolls vs.
> > > zombies.   It's not as useful as a full point of grit, but it's easier
>to
> > > get.
> > > Though I suppose if I ever had a player take the Yeller hindrance, I'd
> > give
> > > 'em a chip instead of a +1.
> > >
> > > -------------------
> > > Allan Seyberth
> >
> >
> >
> > I seem to recall CoC doing something like this with with regards to
> > characters not losing Sanity to due to common (common??? What kind of 
>CoC
> > game are you playing anyway!!!!???) critters.  In  order to convert this
> > idea over, you could probably make it where you take the varmit's Terror
> > Level (say, 7 for this discussion) and for every time the the player
> > successfully makes a Guts roll v. this varmit, reduce by one until it
> > doesn't have a Terror Level towards that player.  Of course, that adds 
>in
>a
> > whole bunch of accounting for either the players or marshal, but that 
>was
> > the main problem in CoC.  Also, this bonus only adds up when the player 
>is
> > successful in making a Guts check--failure does nothing.
> >
> > Allen, on the discussion of the hindrance Yeller, I'd have to point out
>that
> > the hindrance really says nothing about the player being a coward--it 
>just
> > states that folks perceive you as being one.  of course, I could've read
>it
> > wrong.
> >
> > Jeff S
> >
> >
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> >
>
>
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