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Re: [DL] Re: deadlands-digest.20030417-1



I remember in "The South" book there was "Seen the Elephant."  Maybe
something like that would help out.  After a numerous encounters with
mundane deaders, they get a "Seen the Elephant: Zombies" but only for
certain kind.

C M Hylton
----- Original Message -----
From: "Jeff Shoffner" <shoffner@esper.com>
To: <deadlands@gamerz.net>
Sent: Friday, April 18, 2003 2:25 PM
Subject: [DL] Re: deadlands-digest.20030417-1


> > I have two house rules regarding the Scart Table.
> >
> > The first is that I don't reroll aces.  After the first time I had
someone
> > get a heart attack after seeing his umpteenth dead body, I stopped
adding
> > in aces.
> >
> > The second is that I liberally hand out +1's to guts rolls to represent
> the
> > person getting "familiar with" the monster at hand.  After their 2nd or
> 3rd
> > encounter with zombies, most players get a +1 to guts rolls vs.
> > zombies.   It's not as useful as a full point of grit, but it's easier
to
> > get.
> > Though I suppose if I ever had a player take the Yeller hindrance, I'd
> give
> > 'em a chip instead of a +1.
> >
> > -------------------
> > Allan Seyberth
>
>
>
> I seem to recall CoC doing something like this with with regards to
> characters not losing Sanity to due to common (common??? What kind of CoC
> game are you playing anyway!!!!???) critters.  In  order to convert this
> idea over, you could probably make it where you take the varmit's Terror
> Level (say, 7 for this discussion) and for every time the the player
> successfully makes a Guts roll v. this varmit, reduce by one until it
> doesn't have a Terror Level towards that player.  Of course, that adds in
a
> whole bunch of accounting for either the players or marshal, but that was
> the main problem in CoC.  Also, this bonus only adds up when the player is
> successful in making a Guts check--failure does nothing.
>
> Allen, on the discussion of the hindrance Yeller, I'd have to point out
that
> the hindrance really says nothing about the player being a coward--it just
> states that folks perceive you as being one.  of course, I could've read
it
> wrong.
>
> Jeff S
>
>
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