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[DL] Re: deadlands-digest.20030417-1



> I have two house rules regarding the Scart Table.
>
> The first is that I don't reroll aces.  After the first time I had someone
> get a heart attack after seeing his umpteenth dead body, I stopped adding
> in aces.
>
> The second is that I liberally hand out +1's to guts rolls to represent
the
> person getting "familiar with" the monster at hand.  After their 2nd or
3rd
> encounter with zombies, most players get a +1 to guts rolls vs.
> zombies.   It's not as useful as a full point of grit, but it's easier to
> get.
> Though I suppose if I ever had a player take the Yeller hindrance, I'd
give
> 'em a chip instead of a +1.
>
> -------------------
> Allan Seyberth



I seem to recall CoC doing something like this with with regards to
characters not losing Sanity to due to common (common??? What kind of CoC
game are you playing anyway!!!!???) critters.  In  order to convert this
idea over, you could probably make it where you take the varmit's Terror
Level (say, 7 for this discussion) and for every time the the player
successfully makes a Guts roll v. this varmit, reduce by one until it
doesn't have a Terror Level towards that player.  Of course, that adds in a
whole bunch of accounting for either the players or marshal, but that was
the main problem in CoC.  Also, this bonus only adds up when the player is
successful in making a Guts check--failure does nothing.

Allen, on the discussion of the hindrance Yeller, I'd have to point out that
the hindrance really says nothing about the player being a coward--it just
states that folks perceive you as being one.  of course, I could've read it
wrong.

Jeff S