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RE: [DL] The Scart Table



My problem doesn't have anything to do with how I describe the scene,
in fact the game would go alot smoother if the players didn't rely so
much on character sheets and statistics. It is a matter of me imagining
the game like CoC, and them imagining it like Fung Shui.

Jim

--- "Cyvas, Andrew J PR2 (VFA115)" <vfa115.cyvas.a@lincoln.navy.mil>
wrote:
> I can identify with this problem. It ia actually a challenge that
> most
> Marshalls have to deal with. It is up to YOU to paint the picture of
> the
> scene in a fashion of macabre horror. With the case of zimbies, try
> describing how thwt look and what they are doing (ie: feasting on the
> corpses of children, worms crawling out of their eye sockets, have
> them moan
> the names of the posse members). Having them simply roll on the scrt
> table
> always feels arificial and will make your posse feel ripped off. As
> the
> marshall, you are taking the rol of the reckoners. If you can
> genuinely put
> fear into the hearts of your players (I never said it was easy), I
> think
> your games will be much more rewarding for both you and your players.
> You
> probably will also find you don't hate your posse as much. One more
> thing.
> Deadlands is also a game of dark comedy. I often use this to throw my
> posse's guard down before a big scare. I hope this helps. If it
> doesn't,
> maybe you need to take your game in a new direction. Deadlands can
> still be
> action adventure.

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