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Re: [DL] The Scart Table
Ah, "Big Trouble in Little China" kidding
C M Hylton
----- Original Message -----
From: "Jim Burzelic" <zombi_bobb@yahoo.com>
To: <deadlands@gamerz.net>
Sent: Thursday, April 17, 2003 4:32 PM
Subject: RE: [DL] The Scart Table
> My problem doesn't have anything to do with how I describe the scene,
> in fact the game would go alot smoother if the players didn't rely so
> much on character sheets and statistics. It is a matter of me imagining
> the game like CoC, and them imagining it like Fung Shui.
>
> Jim
>
> --- "Cyvas, Andrew J PR2 (VFA115)" <vfa115.cyvas.a@lincoln.navy.mil>
> wrote:
> > I can identify with this problem. It ia actually a challenge that
> > most
> > Marshalls have to deal with. It is up to YOU to paint the picture of
> > the
> > scene in a fashion of macabre horror. With the case of zimbies, try
> > describing how thwt look and what they are doing (ie: feasting on the
> > corpses of children, worms crawling out of their eye sockets, have
> > them moan
> > the names of the posse members). Having them simply roll on the scrt
> > table
> > always feels arificial and will make your posse feel ripped off. As
> > the
> > marshall, you are taking the rol of the reckoners. If you can
> > genuinely put
> > fear into the hearts of your players (I never said it was easy), I
> > think
> > your games will be much more rewarding for both you and your players.
> > You
> > probably will also find you don't hate your posse as much. One more
> > thing.
> > Deadlands is also a game of dark comedy. I often use this to throw my
> > posse's guard down before a big scare. I hope this helps. If it
> > doesn't,
> > maybe you need to take your game in a new direction. Deadlands can
> > still be
> > action adventure.
>
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