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Re: [DL] the Marshal's Fate Chips [PEG]
----- Original Message -----
From: "Jeff Yates" <jyates@primaryfunction.com>
> I keep track of mine, but I also follow the 10 chip limit. If I should
get
> an 11th, I immediately toss one back into the pot to keep my stack to 10.
>
I do a 15 chip limit. I'm thinking about going down to the recomended 10,
but I'm unsure at the moment.
Our sessions tend to be shortish (4-5 hours) and often go awhile with no
combat. Up untill the last 2-3 session's the PC's were racking up 6-10 chips
each easily. With 4 (and now 5) players they had atleast 30 and sometimes 40
chips against my 10. I Felt shafted.
But since I've rarely spent chips and now and the PC's are totaly out, I'm
thinking 10 is the right number to limit myself to.
THINKING OUTLOUD: Maybe I'll go with 10 + 1 per Arcane Background and
Horrowed. That would give me 13 and make the PC's think twice about 'dem
spiffy supernatural powers.
---
... armchair philosophers? Where are they supposed to do it? "Descarte leapt
across the ditch as the bullets buzzed past his ears like angry wasps - 'If
all I can know is the product of my own perceptions,' he thought as he
punched another Hussar in the throat, 'then all I can say with any
confidence is "I think, therefore I am." ' Turning, he grabbed the Prussian
colonel's cap and wrenched down over his ears, tossing him back into the
trench now filled with twisted corpses." --Radical Athority (rpg.net)