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RE: [DL] the Marshal's Fate Chips [PEG]





> -----Original Message-----
> From: owner-deadlands@gamerz.net 
> [mailto:owner-deadlands@gamerz.net] On Behalf Of Ben Rasmussen
> Sent: Monday, May 20, 2002 4:35 PM
> To: deadlands@gamerz.net
> Subject: Re: [DL] the Marshal's Fate Chips [PEG]
> 
> 
> ----- Original Message -----
> From: "Jeff Yates" <jyates@primaryfunction.com>
> > I keep track of mine, but I also follow the 10 chip limit.  If I 
> > should
> get
> > an 11th, I immediately toss one back into the pot to keep 
> my stack to 
> > 10.
> >
> 
> I do a 15 chip limit. I'm thinking about going down to the 
> recomended 10, but I'm unsure at the moment.
> 
> Our sessions tend to be shortish (4-5 hours) and often go 
> awhile with no combat. Up untill the last 2-3 session's the 
> PC's were racking up 6-10 chips each easily. With 4 (and now 
> 5) players they had atleast 30 and sometimes 40 chips against 
> my 10. I Felt shafted.
> 
> But since I've rarely spent chips and now and the PC's are 
> totaly out, I'm thinking 10 is the right number to limit myself to.
> 
> THINKING OUTLOUD: Maybe I'll go with 10 + 1 per Arcane 
> Background and Horrowed. That would give me 13 and make the 
> PC's think twice about 'dem spiffy supernatural powers.
> 

That sounds like a good idea actually. Not too over the top, and
seemingly well justified.  We've got 8 people sittin' around the table
usually (sometimes one or two more!!) and that makes for 70 chips to 10.
70 to 13 isn't out of the question, and leaves it to the players whether
the Marshal gets a chip or two extra to keep.

Also, if by chance I have any chips left after the main villain shows up
and the "Climax" (TM) of the yarn occurs, I toss them all in the pot and
start over.  The players usually have lost nearly all their chips, so I
figure I might as well too.  Well, the adventure probably ended with the
posse blowing up the villain, themselves, and half the town's buildings
with a wagon load of explosives.  Cycling thru that many characters
seems to warrant a reset of Fate's view of the posse...

Jeff Y.
Marshal for the Dynamite Gang