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Re: [DL] More Mad Scientist Stuff (possible MS spoilers)
how about, roll a d6. if it's equal to or less than the new fear level, a
mob forms
>From: "Wangenstein " <wangenstein@mad.scientist.com>
>Reply-To: deadlands@gamerz.net
>To: deadlands@gamerz.net
>Subject: Re: [DL] More Mad Scientist Stuff (possible MS spoilers)
>Date: Wed, 08 May 2002 20:59:07 -0800
>
>I like the idea of Gizmo Malfunctions temporarily raising the vicinity's
>Fear Level, though I could easily see an angry mob forming at a much lower
>level than 5 or 6. In fact, at those Fear Levels, I think anyone remaining
>would have more on their minds than stringing up the Scientist. How about
>have the chance of a mob (or at least a negative reaction from the townies)
>start out somewhat middlin' to high, and actually go down as the area's new
>Fear Level goes up and the townspeople become cowed by their fear? Of
>course, the higher Fear Level makes the chance of something much nastier
>than a group of liquored locals with a rope fetish appearing much, much
>higher. And that would be something the Scientist is directly responsible
>for, and should feel responsible for getting rid of.
>
>All in all, a good idea. A bit of tweaking required, in my mind, but
>definitely a worthwhile concept.
>
>Derek D. Bass
>Etheric Musings - The Science of the Sons of Ether
>http://www.steamenginechaos.com/mage/ether.htm
>
>From: "Matt Maybray" <reginald_q_bumbershoot@hotmail.com>
> > Hopefully it's not too late to jump on the Mad Science Bandwagon (which
> > requires a flush to build if memory serves :)) so here's a new hindrance
> > I've been tinkerin' with.
> >
> > "He tampered in God's domain" -5
> > Most folks suspect that mad scientists are fiddlin' around with forces
>they
> > can't control, and it makes them a little edgy. This hindrance just
>seems to
> > bear that out. For you player types, let's just say you shouldn't be too
> > surprised to find an angry mob at your doorstep every now and then.
> >
> > Alright, Marshals; think those snoopy players are gone? Good. The real
>scoop
> > on this hindrance is that whenever the mad scientist a) has a gizmo that
> > get's a Catastrophic Malfunction result or b) draws a Black Joker when
> > designing a gizmo, the fear level within a one-mile radius of the mad
> > scientist goes up by 2 for 2d4 days, in addition to the other troubles
>that
> > usually go along with the usual setbacks. First off, most people can
> > instinctively sense that the mad scientist is behind it and, if the Fear
> > Level jumps high enough (5 or 6) will form the stereotypical angry mob.
>If
> > that weren't bad enough, abominations are gonna flock to the mad
>scientist
> > (and his friends) like flies on manure. Cruel? Yes. But hey, hopefully
>he
> > managed to build a fast steamwagon.
>--
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