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Re: [BNW] Delta Prime/Gadgeteers
----- Original Message -----
From: "The White Crow" <whytcrow@io.com>
To: <bnw@gamerz.net>
Sent: Friday, April 20, 2001 2:44 AM
Subject: Re: [BNW] Delta Prime/Gadgeteers
> At 11:41 AM 4/19/2001 -0500, you wrote:
> >In the Delta Prime book, there are descriptions of the Armegeddon
> >Corps. I don't have the book here in front of me, but it says something
> >about an Armegeddon team consists of five suits of armor also a gadgeteer
> >and a pilot for each suit. It seems the wording is a little
> >tricky. Obviously there needs to be a pilot for each suit, but my
> >question is: Is there one gadgeteer per suit also? If so, it seems that
> >there would need to be an awful lot of gadgeteers in DP's employ. And if
> >not, does that mean that one gadgeteer is maintaining five Armegeddon
suits?
My game assumes that the Armorgeddon suits aren't the gadgets; the _real_
gadget that requires upkeep is the orbiting satellites that beam power,
Tesla-style, down to the suits.
This has drawbacks - Amorgeddon suits lose connection with their power if
they move under cover and have only 1 minute of battery power - but it makes
at least a modicum of sense.
It also means that when the hammer comes down, the PCs can negate _all_ the
Armorgeddon units in the country - assuming they can get into orbit and take
out the satellites...
--
Patrick O'Duffy, Brisbane, Australia
God, what a frightening afternoon that was... a nightmare of fluorescent
breasts and sentient ejaculate that wiggled all over the upholstery and sang
old show tunes...
- Spider Jerusalem, TRANSMETROPOLITAN #32